Bomburo is a multidisciplinary studio based in Amsterdam composed by Stratos and Silvia.
We have experience in Graphic and Web design, UX/UI, Game design, Branding, Art direction, Illustration and Animation.
We give priority to projects that initiate positive transformation at a societal, cultural, and environmental level.
We understand we are responsible for the work we create, so we question stereotypes, challenge social norms and strive for fair representation.
When we don’t know, we do research.
My name is Silvia, I studied graphic design in Barcelona (IED) and NYC (School of Visual Arts), where I first worked as a designer for The Windowfarms Project, a social enterprise that helps city dwellers around the world grow their own fresh food from their metropolis apartments.
I was invited for a trial at the Visual Communication branch at Fabrica Communications and Research Centre just before moving to Amsterdam where I started my collaboration at digital agency Bohemia Amsterdam as concept creator.
I also had the pleasure to collaborate as a designer and producer for Beehive, an organisation whose endeavour is to redevelop buildings and areas in the city reducing vacancy rate and providing space for creative entrepreneurs.
I collaborated with Next Nature Network, a think tank based in Amsterdam, helping concepting and illustrating the In Vitro Meat Cookbook, a project that explores the culture and ethics of the future of In Vitro meat.
I freelance as an illustrator for a variety of clients including the Dutch newspaper De Volkskrant.
I'm Stratos and I studied Graphic Design and Animation in TEI of Athens and the Escola Superior de Artes e Design in Portugal.
I have been spending more hours than I want to admit solving visual and interface design problems for the last 10 years. I'm interested in creating subjective experiences that reach large audiences and empower them.
My journey starts in Athens where I worked as an animator and concept artist at Magikon. That's where I got deep into animation principles, direction, concept art, storyboarding and dirty old frame by frame animation on a wooden light table.
I then had the extraordinary experience of being part of the team responsible for the digital communication of the Greek Prime Minister for two years, where I worked as a Web Designer, as well as working at the Greek National Tourism Organization (GNTO) contributing to the successes of Visitgreece.gr.
Later as the Web Designer of Bohemia Amsterdam I joined forces with an international team of creatives tasked with coming up with conceptual solutions for a variety of clients such as Ubisoft Netherlands and NTR Netherlands.
Among other things, I have been collaborating with Interweave Agency through the internets creating award winning, social media campaigns for Horio.
In recent years I have been working as a game designer working with Unity 3D, designing and implementing functionalities, animations, UI and effects.
I was lucky enough to get involved with a wide range of creative activities from Animation to Concept Art and from UX design to Graphic design, Illustration and Game Design accumulating an array of tools with which I tackle every design challenge that dares to appear on my path. So far so good.
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